When Nonsense Collides!
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The Fight Squad!
In-production 1: vector art, part 1
22nd Jul 2021, 12:36 AM in
Design School 6: the Cosmos Monster Movie Survival Guide!
The Great Comic Con Caper - part one
The Great Comic Con Caper - part two
The Great Comic Con Caper - part three
Card art 2008
Adventures in Stationery
Random Encounters, part one
Card art 2009
Card art 2010
Sunday strips 2010
Artie's sport story
The Cosmos sketchbook
Voyage to the Bottom of the Street!
Free Range Art Challenge!
A Cosmos Christmas!
Art Challenge Advanced!
Tour of (Jury) Duty
The Cosmos art gallery
Random Encounters, part two!
The Cosmos art gallery, part two
Genezilla: King of the Cosmonsters!
Sneaky Cosmos Cameos!
Vive La Decepticon!
Design School 1
Random Encounters, part three
The Cosmos art gallery, part three
Design School 2
Design School 3
Design School 4
2017 Character Exchange Prologue!
Random Encounters, part four
The Cosmos Art gallery, Part four!
The Cosmos Sketchbook 2
Merry Cosmos-mas 2017!
The Cosmos Crossover Crisis!
A Month of Sundays!
From the Archives....
Cosmos: Behind the Scenes 1
The Cosmos Art Gallery, part five!
The Cosmos Christmas Filksong!
Jon and Jeremy's Top 10!
Cosmos: Behind the Scenes 2
Another Month of Sundays!
Son of Crossover Crisis!
Old School Cosmos: Randomicity selection 1!
Design School 5
Old School Cosmos: Hulk Out!
Draw your characters....
Peter's Christmas Conundrum!
The Cosmos 21st Anniversary Filksong Fantasmatron!
Old School Cosmos: To Boldly Glow where no-one has Glone before!
Crossover Crisis 3: The Continuating!
Old School Cosmos: 2003 - a Murph Odyssey!
Cosmos Art Gallery: The New Wing!
Old School Cosmos: Cosmosian Love Yodel!
Mind over matter!
Old School Cosmos: Can't Hide The Yuletide!
The Cosmos Art Gallery: the 2021 edition!
Old School Cosmos: Cosmos Kitchen
Teaser, teaser, fandom pleaser....
Pre-production 1: You gotta start somewhere...
Pre-production 2: Storyboardin'!
Pre-production 3: Slightly off-model!
Pre-production 4: rallying the troops!
In-production 1: vector art, part 1
In-production 2: vector art, part 2
In-production 3: vector art, part 3
In-production 4: Vector art, part 4
It's the Main Event!
Post-production 1: the minuiate of miniutae!
Post-production 2: Pax Man fever!
Post-production 3: the not-so-great escape!
Post-production 4: special techniques, part the first
Post-production 5: special techniques, part 2
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22nd Jul 2021, 12:36 AM
Well, all them sketches were very well and good - but in the same way that you can't build a viable scientific theory solely on anecdotes, I couldn't actually make my film if I didn't bring them into the wonderful world of vector art! So, in the first stage of production proper, I started the monumental - but enjoyable - task of crafting digital, animatable character poses / models for every single Cosmosian, monster and piece of set-dressing the Monster Movie Survival guide! This first set includes critical infastructure for three particular scenes in the story: a scrolling character roster, a 'military solution' shot (because every monster movie worth its salt has a bit of Army vs. Monster in there), and a perilous escape-by-car (another sci-fi / horror trope). Given that the Cosmos gang doesn't actually get out of the car, there was no point giving Artie, Gene and Jenny legs - or even a right hand, apparently, in Artie's case - although everyone was fully equipped with the ability to blink (extra eyelid layers), change their facial expressions (an assortment of different mouths each), and wave their arms around (rotation points added to the shoulders in AfterEffects); giving them the ability to act accordingly as they flee for their lives! The miltary guys, by contrast, had far more limited functionality, because.... well, you'll see when I post up the film itself.