When Nonsense Collides!
Portfolio / Contact
The Fight Squad!
Pre-production 3: Slightly off-model!
30th Jun 2021, 3:54 AM in
Design School 6: the Cosmos Monster Movie Survival Guide!
The Great Comic Con Caper - part one
The Great Comic Con Caper - part two
The Great Comic Con Caper - part three
Card art 2008
Adventures in Stationery
Random Encounters, part one
Card art 2009
Card art 2010
Sunday strips 2010
Artie's sport story
The Cosmos sketchbook
Voyage to the Bottom of the Street!
Free Range Art Challenge!
A Cosmos Christmas!
Art Challenge Advanced!
Tour of (Jury) Duty
The Cosmos art gallery
Random Encounters, part two!
The Cosmos art gallery, part two
Genezilla: King of the Cosmonsters!
Sneaky Cosmos Cameos!
Vive La Decepticon!
Design School 1
Random Encounters, part three
The Cosmos art gallery, part three
Design School 2
Design School 3
Design School 4
2017 Character Exchange Prologue!
Random Encounters, part four
The Cosmos Art gallery, Part four!
The Cosmos Sketchbook 2
Merry Cosmos-mas 2017!
The Cosmos Crossover Crisis!
A Month of Sundays!
From the Archives....
Cosmos: Behind the Scenes 1
The Cosmos Art Gallery, part five!
The Cosmos Christmas Filksong!
Jon and Jeremy's Top 10!
Cosmos: Behind the Scenes 2
Another Month of Sundays!
Son of Crossover Crisis!
Old School Cosmos: Randomicity selection 1!
Design School 5
Old School Cosmos: Hulk Out!
Draw your characters....
Peter's Christmas Conundrum!
The Cosmos 21st Anniversary Filksong Fantasmatron!
Old School Cosmos: To Boldly Glow where no-one has Glone before!
Crossover Crisis 3: The Continuating!
Old School Cosmos: 2003 - a Murph Odyssey!
Cosmos Art Gallery: The New Wing!
Old School Cosmos: Cosmosian Love Yodel!
Mind over matter!
Old School Cosmos: Can't Hide The Yuletide!
The Cosmos Art Gallery: the 2021 edition!
Old School Cosmos: Cosmos Kitchen
Teaser, teaser, fandom pleaser....
Pre-production 1: You gotta start somewhere...
Pre-production 2: Storyboardin'!
Pre-production 3: Slightly off-model!
Pre-production 4: rallying the troops!
In-production 1: vector art, part 1
In-production 2: vector art, part 2
In-production 3: vector art, part 3
In-production 4: Vector art, part 4
It's the Main Event!
Post-production 1: the minuiate of miniutae!
Post-production 2: Pax Man fever!
Post-production 3: the not-so-great escape!
Post-production 4: special techniques, part the first
Post-production 5: special techniques, part 2
5 (1 vote)
Rate this comic
30th Jun 2021, 3:54 AM
The good thing about doing an animated short film: you don't have to worry about hiring actors, or managing a film set. On the other hand, you do kind of have to
the actors, and the film sets, from scratch, in your capacity of
I wasn't going to let that stop me, though: Cosmos was going to come to life on the screen, and to Snap with the consequences! Deciding to start with the Cosmos gang themselves - as they already had well-established designs, that I didn't really have to change in any significant fashion when rendered in vector art - I drew up a set of five character model sheets, showing Artie, Gene, Ax, Macy and Jenny in front / 3/4 / side view. This was both to maintain consistent proportions (and scales) across all three views (and between characters), and give me a base to build the vector art versions on; which (as I thought at the time) could then be separated out into arm / leg / body / head / face layers for animation purposes. However, I soon realised that these generic models would need a ludicrous number of layers - presumably replicated in all three views, for all five characters! - in order for them to perform the multitude of actions required of them (jumping, running, crouching, freaking out etc.); and Adobe Aftereffects would probably have a fit trying to handle such huge Illustrator files! It actually turned out to be easier to create simpler models (based on the same basic components) that performed a specific action in a particular shot in the animation - such as, for example, running across the screen away from a monster. That meant quite a number of files to juggle, but at least I knew each one was going to do exactly what I wanted ahead of time. These model sheets never went any further than this stage (which is why Artie and Gene have one pose each, and Ax, Macy and Jenny are pencil art only), but they were still very useful for reference purposes as I created the actual animation models used in the film....